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Multiplayer Games | Multiplayer Board Game Design Questions


I’m new to this board as well as a newbie to network programming.
I choose C++ with SDL to make a game. My goal is a simple board game (so it’s turn based) that supports multiplayer games via network (using SDL_net).

Now I’m stuck in the conceptual design phase.
I’d like to use a client-/server-architecture, but I’m really unsure about how to split the game on both and what they need to send over the network.

Well, of course the client is responsible for user input and output and I think the game logic is on server site, which is datastructures(board, player, tokens,…), rules, etc.
But I just can’t figure out what the communication between client and server will look like.

For example: What information should the client send to the server when the player moves a token?
- just the event that a mouseclick occured and where it pointed to
- something like a message that a specific token (maybe identified by a number) has new coordinates
- or even complete objects like a token or the board (is that possible?)
- ???

I’ve read many tutorials on network and gameprogramming in the last few days, but neither gave me a light bulb.
I have no idea how to implement such network stuff…

As I have never done something like that before I would be glad to get some hints from you guys.

Thanks in advance.

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